
Because players all share the same persistent world at the same time, collective stories and histories will emerge as events shape the universe over time.įrom day one, Dual Universe was envisioned as a project for the best gaming platform in terms of technology and ergonomics: the PC.

Crucially, this creative activity all takes place on one unique server.

Players can freely modify the voxel-based universe by creating structures, spaceships or giant orbital stations, giving birth to empires and civilizations and then watching and tinkering to see how they play out. One very important aspect of our concept is that we wanted to let players not just explore worlds, but build them to the limits of their imagination.
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Our in-game world features a vast array of planets, and real people will be free to interact through player-driven in-game economy, politics, trade and warfare. The game focuses on emergent gameplay-what happens is determined by the actions of players across the world, not pre-ordained by the devs. Dual Universe is a sandbox MMORPG taking place in a vast sci-fi universe. With this game, we envisioned a more flexible and immersive game experience than any that had been achieved before. And since we recently reached the first anniversary of the game’s reveal at E3 2016, the moment seemed right. Since crowdfunding for video games is currently more challenging than ever before, we wanted to tell our story to the game development community and share our experience and the lessons learned. Like every studio that chooses to go the crowdfunding route, we learned a lot during the campaign. Of course, we didn’t do everything right. The campaign’s success showed us that we were on the right track, offering something the community wanted. These, along with the originality and boldness of our idea, allowed us to reach a big and enthusiastic audience. We had none of those - so then how did we do it? The key factors which we will discuss in detail were to build a community early on, establish communications and PR channels and the careful orchestration of the Kickstarter itself. Successful Kickstarters for games usually involve a known studio, famous IP or famous game creators. In 2016, the Dual Universe Kickstarter was the third-largest worldwide video game campaign on the crowdfunding platform, directly behind the System Shock remake and the MMORPG Chronicles of Elyria. Our Kickstarter campaign for Dual Universe concluded on October 11th, 2016, having raised a total of 565,983€ (roughly $650,000), the equivalent of 113% of our project goal. In 2018, if everything goes as planned, we’ll release the game, having exceeded our funding goals. Last year we initiated a Kickstarter campaign for our first game, Dual Universe. We’re at almost thirty in mid-2017-and still hiring. We’re Novaquark, an independent game development company that started in 2014 with just ten employees. Jean-Christophe Baillie, Jean-Baptiste Franjeulle, Ludovic Serny and Rick Heaton.ĭeveloping and Crowdfunding the Ultimate Sandbox MMO Experience:
